

Then, click the bolts on the door in the correct order. You must make the light follow those posts through the receptor to a door. The sequence is yellow, blue, green, red, yellow, fuschia, and red. Then, make the light follow a certain sequence of the posts to reach a receptor. Also, you have to turn the light on that is beside the yellow post. Record the order of the colors of the posts that the light travels to in order to reach the receptor, this order is the key to open the door. The light posts can be manipulated by selecting the ring under the lens. From there, point the light from post to post and ultimately to the receptor next to one of the three tusks. You must find the source of light (near the yellow post) and turn the cover until the light is directed to the yellow post. On the J'nanin Age, there are a variety of posts, each with a sort of lens. It swims around the rock stepping stones and might terrorize you if you go to near the water's edge. Hold + + + and a small water demon will appear. When you are at the base of the big tusk in J'nanin, near the small hut on the water, face towards the hut. You will see Brad Dourif checking his watch. You may need to do this a few times for it to work.

Watch pictureĪfter Saavedro does his "Atrus is that you? Not yet old friend" speech, zoom out from the window. Hold ~ again to zoom in to a view of a Pez dispenser. Release ~ and the "zoom" icon will disappear. Zoom in, then hold ~ and move the pointer until it turns into a "zoom" icon. Pez dispenserĮnter in Saavedro's home and approach the hammock. You should see faces of two cats on the moth's wings that belong to the woman who designed most of Edanna. Turn right and you will see a moth on the stone steps. Go to the part with the stone steps just below the bouncing leaf elevator. Go to the part near the bottom just before the two big blue onion-looking flowers. Go to Edanna, the Age with all the plants. You will see Bard Dourif having a headache. When Saavedro steals the book and locks himself in the main horn, go up to the door he locked. If done correctly, you will see a projection of the face of a cat named Pepper. Hold ~ and click forward once (toward the rock). The red reflector reflects the light in two different directions - over to the yellow reflector, and onto a big rock that is directly in front of it.

Go up the stone steps to the red reflector. Turn the green reflector so the light reflects to the red one. Go across the island to the green and red reflectors. Use the light reflectors and reflect the light over to the green and red reflectors. When this has been done, link to J'nanin. Click on everything in the room that resembles a pepper shaker. Start a new game and go into Atrus' study. Hold ~ and select the picture of Atrus and Catherine. Go to the Tamahara Age and go to Atrus' desk.
